--- title: Absurdity layout: column.njk tags: column permalink: /notes/absurdity/ --- ## Rough Notes ## Quotes ## Questions - What makes a good story? - the situation? - the narration? - what are the rules?! - Rules are about as compelling as a yield sign - It doesn't even have the gravity of a full-on stop - It's just a non-committal suggestion that you might have a better time if you don't do the thing right away - Rules pave over context. They omit the story by design. - Betty got hit by a semi on this corner. Her parents sued, so they installed some flashing lights, and added safety paint. - So seeking out rules feels like paving over the ground: it might make the drive easier, but it leaves less room for the plants to grow - What does it mean to be tragically normal? - Can you still be considered normal? The tragic part seems to put you into into some kind of exceptional bucket. - It's like being painfully average. I feel like it's taken a sharp edge from dead-center. - But if there are so many categories of 'not-'average, then being dead center starts to feel more exclusive. - How many people do you know who grew up with 2.5 kids? - What did they do with the half? - Or, where did it come from? - So if being average is actually quite rare, then its more common to not be? {% include "bell-curve.svg" %} ## Synthesis