[notes] - bell curves
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---
title: Absurdity
layout: column.njk
tags: column
permalink: /notes/absurdity/
---
## Rough Notes
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## Questions
- What makes a good story?
- the situation?
- the narration?
- what are the rules?!
- Rules are about as compelling as a yield sign
- It doesn't even have the gravity of a full-on stop
- It's just a non-committal suggestion that you might have a better time if you don't do the thing right away
- Rules pave over context. They omit the story by design.
- Betty got hit by a semi on this corner. Her parents sued, so they installed some flashing lights, and added safety paint.
- So seeking out rules feels like paving over the ground: it might make the drive easier, but it leaves less room for the plants to grow
- What does it mean to be tragically normal?
- Can you still be considered normal? The tragic part seems to put you into into some kind of exceptional bucket.
- It's like being painfully average. I feel like it's taken a sharp edge from dead-center.
- But if there are so many categories of 'not-'average, then being dead center starts to feel more exclusive.
- How many people do you know who grew up with 2.5 kids?
- What did they do with the half?
- Or, where did it come from?
- So if being average is actually quite rare, then its more common to not be?
{% include "bell-curve.svg" %}
## Synthesis