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---
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title: Absurdity
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layout: column.njk
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tags: column
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permalink: /notes/absurdity/
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---
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## Rough Notes
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## Questions
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- What makes a good story?
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- the situation?
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- the narration?
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- what are the rules?!
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- Rules are about as compelling as a yield sign
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- It doesn't even have the gravity of a full-on stop
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- It's just a non-committal suggestion that you might have a better time if you don't do the thing right away
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- Rules pave over context. They omit the story by design.
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- Betty got hit by a semi on this corner. Her parents sued, so they installed some flashing lights, and added safety paint.
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- So seeking out rules feels like paving over the ground: it might make the drive easier, but it leaves less room for the plants to grow
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- What does it mean to be tragically normal?
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- Can you still be considered normal? The tragic part seems to put you into into some kind of exceptional bucket.
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- It's like being painfully average. I feel like it's taken a sharp edge from dead-center.
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- But if there are so many categories of 'not-'average, then being dead center starts to feel more exclusive.
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- How many people do you know who grew up with 2.5 kids?
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- What did they do with the half?
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- Or, where did it come from?
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- So if being average is actually quite rare, then its more common to not be?
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{% include "bell-curve.svg" %}
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## Synthesis
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Reference in New Issue
Block a user